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Linux Cubed Series 8: LINUX Games
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Linux Cubed Series 8 - LINUX Games.iso
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fun_2.deh
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Text File
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1995-02-25
|
5KB
|
321 lines
Patch File for DeHackEd v2.3
# This patch file demonstrates some of the fun tricks outlined in
# "Fun with DeHackEd" v1.1, which is included with DeHackEd v2.3.
# Load it and enjoy the neat effects!
Doom version = 19
Patch format = 5
Thing 1 (Player)
Death frame = 808
Exploding frame = 808
Thing 3 (Sargeant)
Alert sound = 0
Pain sound = 0
Close attack frame = 808
Far attack frame = 0
Death frame = 808
Exploding frame = 808
Death sound = 82
Action sound = 0
Thing 12 (Imp)
Hit points = 4
Thing 16 (Baron of Hell)
Attack sound = 2
Far attack frame = 615
Thing 19 (Lost Soul)
Bits = 4211206
Thing 31 (Barrel)
First moving frame = 806
Alert sound = 16
Attack sound = 16
Injury frame = 806
Pain chance = 170
Pain sound = 26
Close attack frame = 806
Far attack frame = 806
Exploding frame = 808
Speed = 25
Action sound = 75
Bits = 205636102
Thing 32 (Imp Fireball)
Alert sound = 51
Thing 35 (Plasma Bullet)
Speed = -1
Thing 40 (Teleport Flash)
Bits = 536
Thing 64 (Ammo Clip)
ID # = 18
Initial frame = 174
Hit points = 20
First moving frame = 176
Alert sound = 36
Attack sound = 1
Injury frame = 187
Pain chance = 200
Pain sound = 27
Far attack frame = 184
Death frame = 189
Exploding frame = 194
Death sound = 59
Speed = 16
Height = 3670016
Mass = 10
Action sound = 75
Bits = 4460550
Thing 82 (Short Lamp)
Initial frame = 442
Hit points = 60
First moving frame = 444
Alert sound = 39
Injury frame = 455
Pain chance = 200
Pain sound = 27
Close attack frame = 452
Far attack frame = 452
Death frame = 457
Exploding frame = 462
Death sound = 62
Speed = 8
Width = 1310720
Height = 3670016
Action sound = 76
Bits = 4194310
Thing 114 (Dead Trooper)
ID # = 2007
Initial frame = 870
Bits = 1
Frame 21
Duration = 1
Frame 22
Duration = 1
Next frame = 29
Frame 29
Duration = 1
Frame 97
Sprite number = 44
Frame 98
Sprite number = 44
Frame 99
Sprite number = 44
Sprite subnumber = 32773
Frame 100
Sprite number = 44
Sprite subnumber = 32775
Frame 101
Sprite number = 44
Sprite subnumber = 9
Frame 207
Sprite number = 57
Frame 208
Sprite number = 57
Frame 209
Sprite number = 57
Frame 210
Sprite number = 57
Sprite subnumber = 1
Frame 211
Sprite number = 57
Sprite subnumber = 0
Frame 212
Sprite number = 57
Frame 213
Sprite number = 57
Sprite subnumber = 0
Frame 214
Sprite number = 57
Sprite subnumber = 1
Frame 215
Sprite number = 57
Sprite subnumber = 0
Frame 216
Sprite number = 57
Sprite subnumber = 1
Frame 218
Sprite subnumber = 5
Frame 220
Sprite number = 57
Sprite subnumber = 0
Frame 221
Sprite number = 57
Sprite subnumber = 1
Frame 222
Sprite number = 0
Sprite subnumber = 18
Frame 223
Sprite number = 0
Sprite subnumber = 17
Frame 224
Sprite number = 0
Sprite subnumber = 16
Frame 225
Sprite number = 0
Sprite subnumber = 15
Frame 226
Sprite number = 0
Sprite subnumber = 14
Duration = 5
Next frame = 227
Frame 227
Sprite number = 0
Sprite subnumber = 15
Frame 228
Sprite number = 0
Sprite subnumber = 16
Frame 229
Sprite number = 0
Sprite subnumber = 17
Frame 230
Sprite number = 0
Sprite subnumber = 16
Frame 231
Sprite number = 0
Sprite subnumber = 15
Frame 232
Sprite number = 0
Sprite subnumber = 16
Frame 233
Sprite number = 0
Sprite subnumber = 17
Frame 234
Sprite number = 0
Sprite subnumber = 18
Frame 235
Sprite number = 0
Sprite subnumber = 19
Duration = 5
Next frame = 469
Frame 468
Next frame = 222
Frame 615
Sprite subnumber = 0
Frame 616
Sprite subnumber = 6
Frame 617
Sprite subnumber = 7
Frame 618
Sprite subnumber = 7
Frame 842
Sprite subnumber = 0
Frame 843
Sprite subnumber = 1
Frame 844
Sprite subnumber = 2
Frame 845
Sprite subnumber = 3
Frame 846
Sprite subnumber = 2
Frame 847
Sprite subnumber = 1
Frame 848
Sprite subnumber = 0
Frame 849
Sprite subnumber = 1
Frame 850
Sprite subnumber = 2
Frame 851
Sprite subnumber = 3
Frame 852
Sprite subnumber = 0
Frame 853
Sprite subnumber = 0
Frame 854
Sprite subnumber = 1
Frame 855
Sprite subnumber = 2
Frame 856
Sprite subnumber = 3
Frame 861
Sprite subnumber = 0
Frame 862
Sprite subnumber = 0
Frame 863
Sprite subnumber = 1
Frame 864
Sprite subnumber = 2
Frame 865
Sprite subnumber = 3
Frame 866
Sprite subnumber = 2
Frame 867
Sprite subnumber = 1
Ammo 1 (Shells)
Max ammo = 900
Per ammo = 100